Artist’s
Statement
Hyperaesthesia
and PostHyperaesthesia: Hyper-3D Paintings in QuickTime VR
by
Philip Sanders
The
Hyperaesthesia and PostHyperaesthesia interactive panorama series explore
culture and consciousness, especially the relationship between perception,
preconception, and meaning. These are photographic/painted constructions
composed of interrelated virtual worlds, whose individual panoramas may be
characterized as the extension of painting into four dimensions and
interactivity. These two series present a dialogue between the internal
psychology of an individual viewer and external physical or social realities,
juxtaposing actual seeming places and things with conceptual, archaeological,
and painterly images. Although the Hyperaesthesia panoramas seem to present a
photographic realism, everything has been constructed or revised with digital
techniques; the PostHyperaesthesia series makes this revisionary process an
explicit aspect of the imagery. Meanings are developed through viewers’
expectations and responses; the idea is to create an environmental metaphor that
is an explicit construct, a resonant framework in which the artist mediates
between the external world and the artwork, and the artwork mediates between the
artist and the viewer.
Traditional
paintings are built up layer by layer, each successive layer superseding and
covering what came before. There is a regret for what is lost, a nagging
interest in the dynamic permutations of the process, the archaeology of a
painting. New technologies tend
towards work utilizing collage, montage, and vision in motion. With digital
image creation, an artist can save each stage of the work, and display it as an
animation or a series of stills. Extending this temporal process along a spatial
axis lets the artist give a viewer the ability to explore and recreate this
entire process of creation via a temporal/spatial record of the work in 3
dimensions plus interactivity, using technology such as QuickTime VR.
The
ability to view any digital image all the way down to individual pixels lets
artists create images on a microscopic level, as well as the photographic
hyperrealism available at the conventional, “zoomed out” view. QuickTime VR
allows zooming into alternate, microscopic realities by a viewer, enabling works
which can simultaneously contain abstraction, realism, and surrealism. These
paintings are presented on the WWW as QuickTime VR panoramas within Macromedia
Director movies incorporating interactivity and sound.